This has always happened, but now, with worlds twice as large, it happens twice as often. They download many large worlds from Community Content and everything grinds to a painful halt.Īnother issue caused by large worlds is exceeding of Dropbox bandwidth limit for people who host their worlds for Community Content. The problem is that many, many people are running out of space on their devices. In hindsight, this may have been a mistake. This is something I haven’t paid enough attention to.Īnother aggravating change I eventually relented on for 2.2 – after getting much feedback from you – was to increase of the maximum worlds limit on device from 20 to 30. The files have become huge – some larger worlds are reaching multiple gigabytes. In 2.2, the increase in height doubled it again. This doubled the size of the world files too. It’s this doubling effect that I want to focus on this post.īack in 2016 when releasing 1.29, I doubled the size of each block to use 32 bits. It also doubled the size of the world files. This was a long overdue change that allows you to build properly high structures. As you all know, 2.2 doubled the height of the world.
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